AI Insights · Timothy · July 2024
Top 5 Squad RPG Apps in Brazil Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 squad RPG apps in Brazil for Q2 2024, with data on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 squad RPG applications in Brazil displayed diverse performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at each app's metrics, based on data from Sensor Tower.
Gacha Club from Lunime Inc. saw its downloads fluctuate throughout the quarter, starting at 26.7K in early April and ending at 28.5K in late June. Weekly active users showed a similar pattern, peaking at around 318K in mid-May before settling at approximately 282K by the end of June.
SNK: Fighting Generation by SOFTSTAR Games INC. experienced a notable spike in downloads early in the quarter, with 85.8K in late April and reaching 116.5K in early May. However, this trend sharply declined, with downloads dropping to just 97 by the end of June. Revenue followed a varied trajectory, peaking at around $5.8K in early May and then stabilizing between $1.8K and $2.6K towards the end of the quarter.
Hero Wars: Alliance RPG from Nexters Global LTD showed a consistent download growth, starting at 14.2K in early April and surging to 36.1K by the end of June. Revenue peaked at $43.5K in mid-May, with a slight dip to around $25K by the end of the quarter. Weekly active users also exhibited an upward trend, starting at 102.6K and reaching 123K in the final week of June.
AFK Journey, published by Farlight Games, had an impressive revenue start with $68.4K in early April, gradually decreasing to about $12.2K by the end of June. Downloads started strong at 57.5K but saw a decline, ending at 5.4K in the last week of June. Weekly active users mirrored this trend, decreasing from 104.7K to 31.1K over the quarter.
ONE PIECE TREASURE CRUISE by Bandai Namco Entertainment Inc. showed varied download numbers, starting at 13.6K in early April, peaking at 19.3K at the end of April, and then stabilizing around 8.4K by the end of June. Revenue peaked significantly at $3.8K in mid-May, then fluctuated around the $500 mark in June. Weekly active users also experienced peaks and troughs, starting at 36.8K, peaking at 45.5K at the end of April, and ending the quarter at 28.3K.
For more insights and detailed data, visit Sensor Tower.